• 3D MODELING
  • Dragon
  • Deer Bust
  • Samurai
  • War Rig
  • GAMES
  • Pestilence
  • The Tower
  • Isometric Assets
  • Pier Environment
  • OTHER WORK
  • VFX
  • Animation
  • Concept Art
  • Graphic and Web Design
ABOUT
Hannah Schenk
  • 3D MODELING
  • Dragon
  • Deer Bust
  • Samurai
  • War Rig
  • GAMES
  • Pestilence
  • The Tower
  • Isometric Assets
  • Pier Environment
  • OTHER WORK
  • VFX
  • Animation
  • Concept Art
  • Graphic and Web Design
ABOUT

Pestilence

Pestilence was developed by Third Eye for our game development capstone course. I worked as a 3D modeler and technical artist, creating meshes, textures, rigs, shaders, and other special effects. Fall 2019 - Spring 2020 DES-450/451 Game Design Capstone ​Timeline: 36 weeks Programs Used: ZBrush, Maya, Substance Painter, Unreal Engine

(262) 416-3883 | hannahschenk3d@gmail.com | Saint Paul, MN