Pestilence
Pestilence was developed by Third Eye for our game development capstone course. I worked as a 3D modeler and technical artist, creating meshes, textures, rigs, shaders, and other special effects. Fall 2019 - Spring 2020 DES-450/451 Game Design Capstone Timeline: 36 weeks Programs Used: ZBrush, Maya, Substance Painter, Unreal Engine